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Ari Kleinberg
Ari Kleinberg
Game Designer & Artist
Mexico City, Mexico

Summary

I started my career as an artist and animator for three years, expanding into the areas of game design and coding afterwards. Building logical systems and rules is something that I excel at naturally so it was easy to add the skills to my repertoire. I have delved into most areas of the game development process and built entire games on my own, making me a great addition to any team in the areas of design, art or production.

Delivering quality work within the time and budget constraints is always my main priority. I am respectful, ethical and work well with teams as either a leader or a follower. Whenever I say something will be done it can be taken for granted. Some former colleagues have described me as a “fantastic problem solver”, “flexible” and “dependable”.

Skills

2D AnimationConcept ArtConcept DesignUser Interface Design3D AnimationGame DesignCharacter DesignTraditional Art

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Unity
Unity
Animate
Animate

Reel

Productions

    • Mobile Game
      Genaro y el Genoma
    • Year
      2016
    • Role
      Designer, Artist, Programmer.
    • Company
      UNAM
    • Mobile Game
      El Ataque del Tabaco Asesino
    • Year
      2016
    • Role
      Designer, Artist.
    • Company
      UNAM
    • Mobile Game
      Invasores Chatarra
    • Year
      2014
    • Role
      Designer, Artist.
    • Company
      UNAM
    • Video Game
      Munchie Mania
    • Year
      2013
    • Role
      Animator and art pipeline development
    • Company
      Superplay Games
    • Video Game
      Odd manor
    • Year
      2011
    • Role
      Animator
    • Company
      BrandX Games

Experience

  • Game Developer at UNAM
    México, Mexico
    July 2013 - Present

    Researched scientific themes for games, designed games, created art, programmed in Unity, led teams.

  • Animator at Superplay Games
    Irvine, United States of America
    June 2012 - March 2013

    Designed animation pipeline for interchangeable character outfits, animated characters and gameplay mock-ups.

  • Animator at BrandX Games
    Redmond, United States of America
    July 2010 - November 2011

    Animated dozens of characters, special effects and cut-scenes. Created art assets.