I started my career as an artist and animator for three years, expanding into the areas of game design and coding afterwards. Building logical systems and rules is something that I excel at naturally so it was easy to add the skills to my repertoire. I have delved into most areas of the game development process and built entire games on my own, making me a great addition to any team in the areas of design, art or production.
Delivering quality work within the time and budget constraints is always my main priority. I am respectful, ethical and work well with teams as either a leader or a follower. Whenever I say something will be done it can be taken for granted. Some former colleagues have described me as a “fantastic problem solver”, “flexible” and “dependable”.
Researched scientific themes for games, designed games, created art, programmed in Unity, led teams.
Designed animation pipeline for interchangeable character outfits, animated characters and gameplay mock-ups.
Animated dozens of characters, special effects and cut-scenes. Created art assets.